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Clinical Trial

Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder

NCT: NCT06023563 · COMPLETED

NCT IDNCT06023563
StatusCOMPLETED
Start Date2023-05-15
Completion2024-04-19
SponsorIndiana University (OTHER)
First posted
Last updated

Brief Summary

The goal of this clinical trial is to assess the effect of short-term (3 days/week for 2 weeks) Virtual Reality (VR) active video gaming intervention on static and dynamic balance, versus traditional balance training exercises, in youth with ASD. The participants in the intervention group will engage in VR active video gaming using the Nintendo Switch Sports under supervision via Zoom for 6 sessions occurring over 2 weeks, from their home. While, the participants in the control group will engage in standard physical therapy exercises for balance and walking under supervision via Zoom, for 6 sessions occurring over 2 weeks, from their home. Their balance and walking will be assessed 3 times, 3-5 days before the intervention, 3-5 days after the intervention and 4-weeks after the intervention. * Participants static balance will be assessed by standing on pressure mat, under 2 conditions, eyes open and eyes closed for 30 seconds each. * The Pediatric Berg's balance Scale (PBS), a 14-point scale containing everyday activities, will be used as a clinical measure for assessing the static and dynamic balance. * 13-infra-red camera motion capture system, Qualisys, will be used for assessing the walking. The difference in the balance and walking parameters will be assessed and compared.

Frequently Asked Questions

What is Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder?

Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder is a clinical trial registered under NCT06023563. Current status: COMPLETED.

What is the status of NCT06023563?

The current status of NCT06023563 (Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder) is: COMPLETED.

When did Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder start?

Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder started on 2023-05-15.

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Official Source

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Data sourced from ClinicalTrials.gov API. For the most current status, refer to the official record.