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Clinical Trial

Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task

NCT: NCT07447882 · ACTIVE_NOT_RECRUITING

NCT IDNCT07447882
StatusACTIVE_NOT_RECRUITING
Start Date2025-04-23
Completion2026-04-23

Brief Summary

Virtual reality as a gaming method is being used more regularly due to its immersive environments and total body playability. A few studies have used VR paired with brain stimulation as a clinical treatment for PTSD (van't Wout-Frank et al. 2024), as well as for regaining movement and cognitive abilities following stroke (Cheng et al. 2024; Lima et al. 2024). While a clinical use for VR and brain stimulation is the ultimate goal, there have still been no basic science investigations studying the efficacy of pairing the two. This investigation will be the first in exploring the connection between VR and brain stimulation as it relates to behavioral improvements (learning the game quicker) and eventually the investigators will begin to study the exact cortical changes that facilitate the accelerated learning. The game "Beat Saber" was chosen because it requires the subjects to move their arm in a large 3-Dimensional space and gives a performance metric after each trial to measure improvement

Frequently Asked Questions

What is Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task?

Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task is a clinical trial registered under NCT07447882. Current status: ACTIVE_NOT_RECRUITING.

What is the status of NCT07447882?

The current status of NCT07447882 (Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task) is: ACTIVE_NOT_RECRUITING.

When did Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task start?

Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task started on 2025-04-23.

Official Source

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Data sourced from ClinicalTrials.gov API. For the most current status, refer to the official record.