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Clinical Trial

Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy

NCT: NCT07547644 · NOT_YET_RECRUITING

NCT IDNCT07547644
StatusNOT_YET_RECRUITING
Start Date2026-04-25
Completion2026-08-15

Brief Summary

The goal of this clinical trial is to determine whether virtual reality (VR) training using the Nintendo Wii Fit can improve balance, gross motor function, and agility in children aged 7-14 years with spastic cerebral palsy (GMFCS Levels I-II). The main questions it aims to answer are: Does Wii Fit-based VR training improve balance more than conventional physiotherapy? Does VR training enhance gross motor skills such as standing, walking, running, and jumping? Does VR training improve agility in children with cerebral palsy? Does VR training increase enjoyment and engagement during therapy? Researchers will compare Wii Fit-based VR training with conventional physiotherapy to determine which approach leads to greater improvements in motor function. Participants will: Attend 18 sessions over 6 weeks (3 sessions per week). Perform either VR-based exercises using the Wii Fit Balance Board or traditional physiotherapy exercises. Complete pre- and post-intervention assessments using the Pediatric Balance Scale, GMFM-88 (domains D and E), BOT-2 agility subtest, and the PACES enjoyment scale. This study aims to explore a fun, cost-effective, and engaging rehabilitation strategy that may improve functional independence and overall quality of life for children with cerebral palsy.

Frequently Asked Questions

What is Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy?

Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy is a clinical trial registered under NCT07547644. Current status: NOT_YET_RECRUITING.

What is the status of NCT07547644?

The current status of NCT07547644 (Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy) is: NOT_YET_RECRUITING.

When did Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy start?

Virtual Reality Training Using Wii Fit in Children With Cerebral Palsy started on 2026-04-25.

Official Source

View on ClinicalTrials.gov →

Data sourced from ClinicalTrials.gov API. For the most current status, refer to the official record.