Virtual Reality Training on Technical Skills, Training Load and Mental Fatigue in Football
NCT: NCT07691229 · COMPLETED
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Brief Summary
Virtual reality (VR) technology has emerged as a promising supplementary training tool in football, yet no study has simultaneously examined its effects on technical skills, training load, and mental fatigue within a randomized controlled design. This study evaluated the effects of an 8-week Rezzil Index® VR training program on football-specific technical skills, training load (sRPE), and mental fatigue in licensed male football players. Twenty-four male football players (age: 18.82±0.85 years) were randomly assigned to a VR training group (n=12) or a control group (n=12). The VR group completed two supplementary sessions per week using the Rezzil Index® application (HTC Vive Pro and Oculus Quest 2) in addition to regular team training. Football-specific technical skills, mental fatigue (Modified Color-Word Stroop Test), and training load (session RPE) were assessed pre- and post-intervention. The VR group demonstrated statistically significant improvements in all technical skill measures (p\<0.05; d=0.91-1.69, large effects). Rezzil Index® VR training is an effective complementary method for improving football-specific technical skills.
Official Source
View on ClinicalTrials.gov →Data sourced from ClinicalTrials.gov API. For the most current status, refer to the official record.
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